ReplyDelete 1) I have both allure and Charge, I may have forgotten to add Charge on the list lol 2) I know that Tourguides are crazy now its Tourguide Card Game (TCG) after all but I made the deck such that it doesn't need Tourguide 3) Did not include Debris and Lonefire anymore, just personal preference 4) Charge is really important in this deck because of the mill of 1 star tuner, doppel or just sending light and dark into grave
Chord of Calling is a lot like a tutor, except instead of putting the card into your hand, you get to put it straight into play
If you do, this attack does 50 damage plus 20 more damage
Another reason is that Commander lets me express myself through deckbuilding
What's not to like about an enchantment that can stop attackers, save your blockers, make your creatures invulnerable to removal, give you free morphing, and allow recursion of comes-into-play abilities -- for free