I don't know, but either way I suspect Starting Town will find its way into a many multicolored decks for its versatility
The card allows its owner to banish up to two Spell or Trap cards from either player's graveyard while inflicting 200 damage to their opponent for each card
Instead, its a complex and, honestly, kind of ridiculous process involving burning cards, cooldown periods, and a new currency
The change is purely for visual purposes, and everything, including abilities and stats, will still work the same way
Gix's Command tosses two counters onto a dork and gives it lifelink for the turn, destroys all cheap stuff, acts as a double Raise Dead, and then forces your foes to sacrifice their biggest dork